The Source Code for the book Learn Lua for iOS Game Development

View the Project on GitHub JayantVarma/Learn-Lua-Book


The Source Code for the book Learn Lua for iOS Game Development

Authors: Jayant Varma

Medium Available : Print and eBook

Book Cover

Book details at the Apress site http://www.apress.com/9781430246626

You can also buy the book from Amazon http://www.amazon.com/exec/obidos/ASIN/1430246626

Book Description

So you have a great game idea for iPhone or iPad, but Objective-C just seems a bit daunting. What are your alternatives? The App Store is very picky about languages, but there is hope: Lua is a versatile, lightweight, fast, and easy to learn language that you can use to build your iOS games and get them accepted into the App Store.

Learn Lua for iOS Game Development walks you through the Lua basics, then shows you how to create games using the top Lua frameworks like Corona SDK, Gideros, Moai, and even how to create games on the iPad (not just for the iPad) with Codea.

You aren't tied to Xcode and Objective-C -- you can create all sorts of amazing games with Lua. But if you already have an existing iOS game, you'll also learn how to integrate Lua to extend the game. If you're an aspiring or current iOS developer, you need to know Lua, and Learn Lua for iOS Game Development will give you just what you need to do that.

What you’ll learn

Who this book is for

Beginning iOS developers who find Objective-C difficult but HTML5-based tools too limiting; more advanced iOS developers who want to integrate and open their apps to extension via Lua scripting.

Table of Contents

  1. Introduction to Lua

  2. System Libraries

  3. File IO

  4. Math

  5. Strings

  6. Threading

  7. Tips and Tricks

  8. CoronaSDK

  9. Gideros Studio

  10. MoaiSDK

  11. Löve

  12. Codea

  13. Libraries

  14. 3rd Party Apps

  15. Links to source code